Forbidden Things

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A list of tools, materials, behaviors and methodologies not used in the EDS.


Forbidden Things

The list below has evolved over many years of working with undergraduate students on course projects, research, and competitions. The EDS encourages ways of working that should not require any of these things.

  1. Building prototypes for class projects. The EDS is specifically set up to help students work on non-course-related projects. The professor teaching your class should provide tools, materials, and space to complete your project without requiring resources from the EDS. Feel free to write code, simulate, or test software in the EDS. Please don't work on random rats' nests of labs or projects into the EDS.
  2. Duct Tape / Duck Tape. If you've truly designed a system that requires Duct Tape, congratulations you're well on your way to becoming an HVAC system installer, but that's not something the EDS can help you with. If, on the other hand, you've made such horrible mis-calculations and errors in kludging together a last minute prototype and just need duct tape to hold it all together, we also cannot help you. As a rule, the EDS does not engage with students in those chaotic phases of projects, as it tarnishes our reputation. Duct tape is for emergency repairs only and is not an engineering material. Design your systems better, and you'll never need duct tape.
  3. Hot Glue. If you've truly designed a system to require hot glue, I don't believe you. Hot glue is the last resort of those absolutely desperate to just hold something together for five minutes to show in class. The EDS does not have hot glue and will not help you find hot glue. Do not bring hot glue into the EDS. Hot glue is for arts and crafts and is not an engineering material. Design your systems better, and you'll never need hot glue.
  4. Nails. If you've truly designed a system that requires nails, congratulations – you're doing wood-working or carpentry, and I hope you're enjoying those hobbies. The EDS has no tools or materials to support this kind of work. You're better off going to the Scene Shop or the Woodkworking Studio in the Arts Center. Nails are not engineering materials and are not allowed in the EDS. Design your systems to both go together and come apart, and you'll never need nails.
  5. Super Glue. If you've truly designed a system to require super glue, I deeply don't believe you. Super glue is the lazy way of holding two things together that you didn't properly design to be held together. It's a messy cheat that serves to shortcut basic thinking that engineers must be capable of. The EDS does not have super glue and will not help you find super glue. Do not bring super glue into the EDS. Any super glue found in the EDS is subject to immediate disposal by anyone who sees it. Super glue is for fixing your broken glasses and is not an engineering material. Design your systems better, and you'll never need super glue.
  6. Soldering. Sorry, but the EDS is not a makerspace or workshop. One should only ever need to solder in the most rare of cases of reworking surface mount components on PCBs or assembling final products. Most students looking for a soldeing iron are doing neither of those things.
  7. Using aligator clips or crocodile clips. Sorry, these are for hobbyists. If you're prototyping, please plan better before building. Build more robust prototypes. If you are really at a phase of prototyping that requires this level of mess, consider using precision test leads with micrograbbers instead. If you are supplying power to a system, consider fabricating more robust wiring – clips have a tendency to slip and disconnect, and this never ends well.
  8. Design Thinking
  9. Constructive Solid Geometry
  10. On-campus manufacturing
  11. Closed-source, expensive software
  12. Breadboards
  13. USB Sticks
  14. Treating Engineering like a hobby. Have hobbies. Do engineering. Not same things.
  15. Using middle-school and high-school knowledge to exectute university-level projects. Elevate your process.
  16. Working on ill-concieved and non-critically-assessed class projects or capstones in the EDS. This causes noise and distracation to others who have committed to deeply consider the work they're undertaking and is not allowed in the EDS.
  17. Working in the EDS on projects from another lab on campus. Unless there is a well-established collaboration between the EDS and the other lab, this type of behavior causes confusion about where the work was done. Normally, the other lab will claim credit for the work while the person working in the EDS will have drained our resources.
  18. Getting "guidance" from a professor on a project being worked on in the EDS. While this sounds innocuous, it comes down to credit. In the EDS, we encourage students to get smart without having to go to an authority figure to ask if their answer is good. In academia, there is so little success to go around that anyone who touches a project that is successful will try to claim ownership of it. Be careful with your projects and take care that you're doing your best not to accidentally expose yourself to this credit-sucking vaccuum.
  19. Being addicted to "Free" things on a university campus
  20. Producing Meaningless Proofs-of-concepts
  21. Not thinking hard enough about what to work on and why
  22. Showing up thinking you know everything
  23. Waiting until Capstone for your time to shine
  24. Thinking you can compete on price alone
  25. Valuing "correct" answers over "good" answers
  26. Leaving dirty dishes in a sink
  27. Pretending to wash a dish, without using soap, and putting that dish back into circulation
  28. Having Loud Conversations
  29. Having Loud Conversations in a language people around you don't understand
  30. Using the phrase "I don't know how to..."
  31. Bargaining to receive full or partial credit for objectively bad work
  32. Waiting to take a course before learning something
  33. Worshipping humans with the title "professor"
  34. Saying "I ran out of time" instead of "I didn't dedicate enough time"
  35. Searching in the ocean for a child lost in the woods
  36. Valuing academic research over industry research and development (in engineering)
  37. Trying to compete, head-to-head, with industry while in academia
  38. Thinking that semesters mean something to adults in the real world
  39. Thinking that summer vacation is a normal thing for adults in the real world
  40. Sprinting to be a unicorn with an glaringly obvious idea
  41. Tool Training Sessions / SOPs
  42. Getting paid to work in the EDS
  43. "Borrowing" tools from EDS
  44. Using COVID-era excuses and mindsets for not working hard enough
  45. Thinking a presentation or pitch deck is the hard work
  46. Having weekly "check-in" meetings. You should see your teammates daily.
  47. Claiming to be working with someone remotely (even just across campus) on a hard problem.
  48. Blaming tools for your bad choices
  49. Being busy for the sake of being busy
  50. Mistaking a weekend project for a serious project just because you've let it baloon into a monster waste of time
  51. Virtual Reality, blockchain, crypto, metaverse, NFT, etc.
  52. Worshipping social media influencers
  53. Asking time-wasting questions because you're socially anxious about silence
  54. Thinking that the classroom is the singular way to gain new knowledge
  55. Thinking that a textbook is the singular way to gain new knowledge
  56. Thinking that a professor is the singular way to gain new knowledge
  57. Thinking that a course is the singular way to gain new knowledge
  58. Thinking that the value of a University Education is the courses taken
  59. Demanding that the leash stays on
  60. Commuting home between NYUAD and Dubai / Abu Dhabi on evenings / weekends
  61. Treating NYUAD like high school
  62. Chasing trends you've read about in the news or social media
  63. Refusing to waste time on things you're passionate about
  64. (Never thought this would need to be said) Glorifying or promoting ideas based on nationalism, ultranationalism, fascism, totalitarianism, authoritarianism, blind patriotism, MGTOW, misogyny, religion, racism, sexism, fanaticism, cults of personality, etc.
  65. Walking into a Tarpit (Y-Combinator: Tarpit Ideas - What are Tarpit Ideas & How to Avoid Them) (Y-Combinator: Tarpit Ideas - The Sequel) (Y-Combinator: How to Get and Evaluate Startup Ideas) (Paul Graham: How to Get Startup Ideas)
  66. Building first. Thinking... Never.
  67. Working on silly ideas handed down to you from professors.
  68. Hoping that the EDS will be your magical supply room. We have nothing for you.
  69. Thinking you can "fix" the EDS by making it look more like something you already know. We're not a makerspace. We purposefully do not host workshops. We don't provide technical consulting. We don't lend tools. We don't supply parts or components. Come talk to us about ideas, instead. The lab has been carefully crafted to be exactly what it is, and while it might seem like it's "missing" something, this is a provocation to students to ask themselves why they think they need a particular resource; likely, it's out of a pseudo-addiction to something that isn't part of a professional value creation process.
  70. Stolen Valor. Being associated with something is not the same as elevating and helping to transform a thing. Don't be a tourist on projects, and don't use the name of others, without permission, to promote yourself as being connected to them. Ask for introductions; it will help avoid confusion that, though it may benefit you in the short-term, will come back to bite you in the long-term.
  71. Poaching contacts on LinkedIn, combined with stolen valor. Same as above. Also, don't do it on LinkedIn.
  72. Demanding to be treated like a student.
  73. Watching sports or playing video games in the EDS. Go to a social space to do these things; the EDS is a workspace and lab and does not allow students to engage in these distracting behaviors.
  74. Compromising too readily to reach a speedy "consensus". This is a recipe for mediocrity. Although it is what students are taught in order to be "team players", it's not good advice. If the rest of your team has the goal of being done with something as soon as possible, and you have the goal of reaching a great answers, you will ALWAYS be asked to compromise quality for speed. Don't join teams like these. Take time to learn how to produce quality; you'll have the rest of your life to figure out how to do things quickly.